
Entertainment
Pre-Hack Keynote, Workshops & Networking
Info sull'evento
Join us before the SIGGRAPH hackathon for an exciting evening dedicated to innovation in world models, spatial AI, VFX, and AI filmmaking! Connect with like-minded creators and transform your ideas into actionable plans. 🌟
🚨 Special Feature: This session offers access to the Spatial Camera System, allowing you to capture or generate Gaussian splats beforehand and build directly on them! Get ready to turn your favorite locations into interactive experiences, games, and immersive spatial worlds.
Agenda
- 3:30 - 3:45 PM: Check-in
- 3:45 - 4:00 PM: Welcome & Kickoff
- 4:00 - 4:30 PM: Lightning Talks by SIGGRAPH Researchers & Community
- Tyler Varacchi (StoryboardTo3D)
- Keith Zhand (SoulScape)
- Fred Grinstein (Machine Cinema)
- Todd Terrazas (FBCR)
- 4:30 - 5:30 PM: Idea Pitches, Team Formation, Food & Networking
- 5:30 - 5:50 PM: VFX Workflows (Virtual Production, VFX Pipelines)
- Rene Hernandez-Ayerdis & Barnabas Csutak (District Cinema),
- Fernando Rivas-Manzaneque (Volinga)
- 5:50 - 6:30 PM: Agent-Powered & XR Workflows
- David Gene Oh (PICO),
- Nigel Hartman (SensAI Hackademy)
- 6:30 - 7:00 PM: Inference & GenAI Workflows
- Noah Miller (Magnific/Freepik)
- 7:00 - 7:50 PM: World Model Workflows
- Brittani Poeppel (World Labs),
- Nigel Hartman & Johannes Tscharn (SensAI Hackademy)
- 7:50 - 8:10 PM: Reality Scan Workflows
- Lukasz Mirocha (XGRIDS & Opus Lab),
- David Romero (Lightwheel)
- 8:10 - 9:00 PM: Mixer 🎉
Focus Areas
- Interactive Gaussian splats
- Playable world building with UGC and AI
- Node-based and generative workflows
- Game-ready 3D world creation
- 3D reconstruction with XGRIDS
- Real-time scene creation with AI
- AI cinematography and virtual production
- Game and spatial content creation
- Team & Project Formation
🔗 Get ready for the #WorldsinAction Hack at SIGGRAPH!
Worlds in Action Hack - SIGGRAPH Edition
Pre-hack Info Session & Team Formation
How to Build Beyond GenAI for Storytelling & Production
World Models & GenAI Mixer @ SIGGRAPH
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