Rendering Skinned Crowds in Unity

Rendering Skinned Crowds in Unity

Today, starts in 5h
About the event

Gabriel de la Cruz will present a talk on efficiently rendering skinned crowds, sharing real techniques for animating thousands of characters simultaneously. 🎮✨

Speaker: Gabriel de la Cruz - Senior Graphics Engineer, Unity

The session will cover topics such as baking bone animations into textures, offloading transform data from the CPU, and executing skinning directly in the shader. This approach allows for sampling baked data per-vertex to animate large crowds without compromising performance.

Program:

  • 17:30 - Sandwiches, sodas, and mingling
  • 18:00 - Welcome
  • 18:10 - Talk
  • 19:30 (approx.) - Mingling continues
  • 21:30 - Venue closing

Location: Niels Hemmingsens Gade 24, 1153, København

RSVP on Meetup — the venue may charge a fee for no-shows.

Found by Somo·See original
Location

Niels Hemmingsens Gade 24, 1153, København

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