
Rendering Skinned Crowds in Unity
Today, starts in 5h
About the event
Gabriel de la Cruz will present a talk on efficiently rendering skinned crowds, sharing real techniques for animating thousands of characters simultaneously. 🎮✨
Speaker: Gabriel de la Cruz - Senior Graphics Engineer, Unity
The session will cover topics such as baking bone animations into textures, offloading transform data from the CPU, and executing skinning directly in the shader. This approach allows for sampling baked data per-vertex to animate large crowds without compromising performance.
Program:
- 17:30 - Sandwiches, sodas, and mingling
- 18:00 - Welcome
- 18:10 - Talk
- 19:30 (approx.) - Mingling continues
- 21:30 - Venue closing
Location: Niels Hemmingsens Gade 24, 1153, København
RSVP on Meetup — the venue may charge a fee for no-shows.
Location
Niels Hemmingsens Gade 24, 1153, København
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